Xukmi - Fx Shader Updated
void main() { v_uv = a_texCoord; gl_Position = vec4(a_position, 0.0, 1.0); } #endif
// ========================================== // XUKMI FX SHADER - COMPLETE PIECE // ========================================== // A vibrant, flowing, psychedelic fragment shader // with distortion, color cycling, and dynamic patterns. // Designed to be used as a full-screen effect or on any quad. // ========================================== xukmi fx shader
// ------------------------------ // Helper functions // ------------------------------ float random (vec2 st) { return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123); } void main() { v_uv = a_texCoord; gl_Position =
float smoothMod(float a, float b) { return floor(a / b) + smoothstep(0.0, 1.0, fract(a / b)); } void main() { v_uv = a_texCoord