[2] dordsor21 and NotMyFault, "FastAsyncWorldEdit," IntelliDevs, 2023.
//pos1 //pos2 // Select region //noise2d 100 100 40 grass 0.03 8 //replace grass #water[below:30] // Create lake at y<30 //layers grass dirt stone // Add soil layers //ellipsoid 5 3 5 ice // Add ice cap at top
Minecraft Server ↓ WorldEdit API (CommandManager) ↓ WorldEditAdditions Wrapper ├── Command Parser (extends WE’s base classes) ├── Execution Engine (with async support) └── Mask/Pattern System (enhanced) ↓ Block Manipulation → Voxel World Figure 1: Integration of WorldEditAdditions with WorldEdit.
[2] dordsor21 and NotMyFault, "FastAsyncWorldEdit," IntelliDevs, 2023.
//pos1 //pos2 // Select region //noise2d 100 100 40 grass 0.03 8 //replace grass #water[below:30] // Create lake at y<30 //layers grass dirt stone // Add soil layers //ellipsoid 5 3 5 ice // Add ice cap at top worldeditadditions
Minecraft Server ↓ WorldEdit API (CommandManager) ↓ WorldEditAdditions Wrapper ├── Command Parser (extends WE’s base classes) ├── Execution Engine (with async support) └── Mask/Pattern System (enhanced) ↓ Block Manipulation → Voxel World Figure 1: Integration of WorldEditAdditions with WorldEdit. [2] dordsor21 and NotMyFault