War Thunder Squadron Points Calculator ❲100% Fast❳
Where ( f^-1(y) ) is computed by inverting the piecewise linear function.
Derived via regression on 50+ days of tracked play. The slopes decrease to prevent infinite grinding. 3.2 Cycle Aggregation Personal raw SP for the cycle:
If ( y \le 360 ), ( x = y ). If ( 360 < y \le 540 ), ( x = 360 + (y - 360)/0.5 = 2y - 360 ). If ( 540 < y \le 696 ), ( x = 720 + (y - 540)/0.2 = 5y - 2700 ). If ( 696 < y \le 771 ), ( x = 1500 + (y - 696)/0.05 = 20y - 11400 ). If ( y > 771 ), impossible (daily cap). war thunder squadron points calculator
[ \Delta_\textresearch = \frac\textFinal SP_\texttotal of all members \textVehicle cost in SP ]
[ R_\texttarget = \frac\textTarget Final SPSEF \times G ] Where ( f^-1(y) ) is computed by inverting
Adjust for SEF:
[ R = \min\left(20000, \sum_d=1^3 f(\textAP_d)\right) ] If ( 696 < y \le 771 ), ( x = 1500 + (y - 696)/0
Then apply and global activity coefficient ( G ) (Gaijin’s hidden server-side multiplier, typically 1.0 except during events):