// Clamp values data.coins = Mathf.Max(0, data.coins); data.level = Mathf.Clamp(data.level, 1, maxLevel);
public void UnlockAllItems()
string path = Path.Combine(Application.persistentDataPath, "save.json"); if (File.Exists(path)) unity save edit
Want the full Unity package with an example save editor UI? Download the template here . // Clamp values data
public static void SaveGame(PlayerSaveData data) // Clamp values data.coins = Mathf.Max(0