Unicycle Hero Github __hot__ Instant
.game-container background: rgba(0, 0, 0, 0.45); border-radius: 3rem; padding: 1.5rem 2rem 2rem 2rem; backdrop-filter: blur(4px); box-shadow: 0 25px 40px rgba(0,0,0,0.5), inset 0 1px 2px rgba(255,255,255,0.1);
// ----- INPUT HANDLING (keyboard + touch) ----- let activeKeys = ArrowLeft: false, ArrowRight: false, Space: false ; // lane mapping: left arrow => lane 0 (leftmost), down arrow => lane1, up => lane2, right arrow => lane3 // but for unicycle hero style, we use left/right to balance, and space + click lanes to hit rhythm notes! // Actually we need lane hitting: use keys: A,S,D,F or click/tap on lanes. // For better UX: we map A (lane0), S (lane1), D (lane2), F (lane3) for rhythm hits // plus LEFT / RIGHT arrows for unicycle balance. Also SPACE can be used for any lane? nah, we keep lane keys. let laneKeys = 'KeyA': 0, 'KeyS': 1, 'KeyD': 2, 'KeyF': 3 ; // mouse/touch lane detection let mouseDownLane = -1;
I've built a complete web game — a rhythm-action game where you balance and ride a unicycle to the beat. Here's the HTML/CSS/JS code ready to run: unicycle hero github
// ----- UI elements ----- const scoreSpan = document.getElementById('scoreValue'); const comboSpan = document.getElementById('comboValue'); const balanceSpan = document.getElementById('balanceValue'); const resetBtn = document.getElementById('resetBtn'); const statusDiv = document.getElementById('statusMsg');
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Unicycle Hero - Rhythm Balance Game</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; body margin: 0; min-height: 100vh; background: linear-gradient(145deg, #0a2f2a 0%, #051f1b 100%); display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', 'Courier New', monospace; touch-action: manipulation; Also SPACE can be used for any lane
@media (max-width: 700px) .game-container padding: 0.8rem; .score-box, .combo-box font-size: 1rem; padding: 0.3rem 0.8rem; .balance-box font-size: 0.9rem; </style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="900" height="500" style="width:100%; height:auto; max-width:900px; aspect-ratio:900/500"></canvas> <div class="info-panel"> <div class="score-box">🎵 SCORE: <span id="scoreValue">0</span></div> <div class="combo-box">⚡ COMBO: <span id="comboValue">0</span> ✖</div> <div class="balance-box">🚲 BALANCE: <span id="balanceValue">100</span>%</div> <button id="resetBtn">⟳ RIDE AGAIN</button> </div> <div class="status" id="statusMsg">🎸 PRESS SPACE / TAP → KEEP BALANCE!</div> </div> </div>
.info-panel display: flex; justify-content: space-between; align-items: baseline; margin-top: 1.2rem; gap: 1rem; flex-wrap: wrap; color: #f9e7c2; text-shadow: 2px 2px 0 #1e3b2f; Here's the HTML/CSS/JS code ready to run: //
// ----- GAME STATE ----- let score = 0; let combo = 0; let balance = 100; // 0 = fail, 100 = perfect let gameActive = true; let frame = 0; // animation frame counter let lastTimestamp = 0;