Opposer Vr: Script

IEnumerator SpawnWave()

void Start()

void StartParry() => isParrying = true; void EndParry() => isParrying = false; opposer vr script

void PerformAttack()

public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0; isParrying = true