Opengl 2.0 ⭐ Certified
gl_FragColor = texture2D(myTexture, gl_TexCoord[0].xy);
uniform sampler2D myTexture; void main() opengl 2.0
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_MultiTexCoord0; gl_FragColor = texture2D(myTexture, gl_TexCoord[0]