Navarch Ability Cooldown 30 Seconds Link -
The cooldown had ended. The storm began again.
The Navarch’s ability—the one that could rewrite local gravity, that could thread a fleet through a pulsar’s heartbeat or collapse an enemy dreadnought into a ball of scrap the size of a fist—had just fired. The enemy’s vanguard was gone. Vaporized. But now came the wait. navarch ability cooldown 30 seconds
It is ten heartbeats too long. It is the time it takes for a missile to cross three astronomical units. It is the span in which a lucky shot can find a reactor core, in which courage curdles into panic, in which a battle turns not because of strategy, but because a god on your side is momentarily mortal. The cooldown had ended
In combat, thirty seconds is an eternity. The enemy’s vanguard was gone
The enemy squadron split. Two vectors. They knew. Of course they knew. Every pirate in the sector had learned the rhythm of a Navarch’s recharge. Thirty seconds of vulnerability. Thirty seconds to close range, to overwhelm point defense, to kill the god before she could pray again.
“Evasive pattern Delta,” Darrow ordered. The helmsman acknowledged. The Wake twisted, but it was a fat carrier, not a fighter. A railgun round clipped the port nacelle. Alarms howled. Atmosphere vented from C Deck. Eleven souls, gone before they could scream.
“Brace for impact,” Darrow said.