GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo;
protected override void LoadContent()
public Game1()
Introduction Released in 2009 as part of the Game Developers Conference (GDC), Microsoft XNA Framework 3.1 was a significant milestone in managed game development. It extended the capabilities of the .NET Framework to allow developers—from hobbyists to small studios—to create games for Windows PCs, the Xbox 360 console, and the Zune HD media player using a single, unified codebase.
graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content";
GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo;
protected override void LoadContent()
public Game1()
Introduction Released in 2009 as part of the Game Developers Conference (GDC), Microsoft XNA Framework 3.1 was a significant milestone in managed game development. It extended the capabilities of the .NET Framework to allow developers—from hobbyists to small studios—to create games for Windows PCs, the Xbox 360 console, and the Zune HD media player using a single, unified codebase.
graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content";