Idle Dice Import Code Generator //free\\ -
// Validate a code const decoded = generator.decodeImportCode(customCode); console.log("Decoded Data:", decoded);
// Generate a single random code console.log("Random Code:", generator.generateRandomCode());
// Usage examples: const generator = new IdleDiceGenerator(); idle dice import code generator
// Decode and validate import code decodeImportCode(code) try ')) return null; const parts = code.split(' catch (e) return null;
// Create realistic game data with randomness createDefaultGameData() return version: this.version, dice: count: Math.floor(Math.random() * 5) + 1, // 1-5 dice upgrades: multiBuy: Math.random() > 0.5, autoRoll: Math.random() > 0.7, luck: Math.floor(Math.random() * 50), speed: Math.floor(Math.random() * 30) , stats: totalRolls: Math.floor(Math.random() * 10000), totalScore: Math.floor(Math.random() * 50000), highestRoll: Math.floor(Math.random() * 36) + 6, currentScore: Math.floor(Math.random() * 1000) , achievements: this.generateRandomAchievements(), settings: sound: Math.random() > 0.5, notifications: Math.random() > 0.3, theme: ['light', 'dark'][Math.floor(Math.random() * 2)] ; // Validate a code const decoded = generator
// Generate specific progression code generateProgressionCode(level) const gameData = this.createDefaultGameData(); // Scale stats based on level const multiplier = Math.pow(2, level - 1); gameData.stats.totalRolls = 1000 * multiplier; gameData.stats.totalScore = 5000 * multiplier; gameData.dice.count = Math.min(5, Math.floor(level / 2) + 1); gameData.dice.upgrades.luck = Math.min(100, level * 10); gameData.dice.upgrades.speed = Math.min(100, level * 5); return this.encodeGameData(gameData);
// Export for use in other files if (typeof module !== 'undefined' && module.exports) module.exports = IdleDiceGenerator; autoRoll: Math.random() >
// Generate progression codes (level 1-5) for (let i = 1; i <= 5; i++) console.log(`Level $i Code:`, generator.generateProgressionCode(i));