Head Hitbox Script [upd] Page

-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle")

-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end

RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) Health targetHealth = hit.collider.GetComponent<Health>(); if (targetHealth != null) bool isHeadshot = hit.collider.CompareTag("Head"); int finalDamage = isHeadshot ? headshotDamage : normalDamage; targetHealth.TakeDamage(finalDamage); head hitbox script

local DAMAGE_NORMAL = 20 local DAMAGE_HEADSHOT = 60 local HEADSHOT_MULTIPLIER = 3

Below is a for Roblox Lua (common for “hitbox script” requests), but I’ll also include a Unity C# version at the end. 🔹 Roblox Lua Script (Head Hitbox) Put this inside a Tool or a Weapon script, or inside the HumanoidRootPart of a character. -- Place this script inside the weapon's handle

It sounds like you’re looking for a (likely for a game engine like Roblox Lua, Unity C#, or Unreal) that handles a head hitbox — typically for detecting headshots, applying extra damage, or triggering specific effects.

local result = workspace:Raycast(head.Position, direction, raycastParams) It sounds like you’re looking for a (likely

void Update()