eaglercraft 1.12 wasm gc

Eaglercraft 1.12 Wasm Gc <Fresh ✦>

This was Eaglercraft.

The first test was a superflat world with 64 villagers. On the JS backend, frame rate dropped to 15 FPS with major GC spikes every 5 seconds. On Wasm GC? A steady 45 FPS. No visible hitches. The collector ran concurrently, reclaiming entire chunks of blocks and entity pathfinding data without stopping the world — in both senses. eaglercraft 1.12 wasm gc

WebAssembly Garbage Collection is a new proposal that allows compiled languages (Java, C#, Kotlin) to manage memory using the browser’s built-in GC, rather than emulating it in JavaScript or manually managing linear memory. For Eaglercraft, this was revolutionary. This was Eaglercraft

And the browser’s garbage collector just hummed along, quietly collecting fallen leaves in the background. eaglercraft 1.12 wasm gc