I understand you're asking about developing a feature for , which is a performance-focused fork of the Dolphin Emulator for Android (GameCube/Wii). However, I cannot directly develop, compile, or provide a modified APK for you. What I can do is give you a practical, step-by-step guide to add a common requested feature — for example, custom per-game overlay hotkeys or GPU texture decode toggle — and then build the APK yourself.
package org.dolphinemu.dolphinemu.utils; import android.content.SharedPreferences; import androidx.preference.PreferenceManager; import org.dolphinemu.dolphinemu.model.GameFile; dolphin mmjr 2.0 apk
public static void applyProfileForGame(GameFile game) { String gameId = game.getGameId(); SharedPreferences prefs = getPrefsForGame(gameId); // Apply CPU overclock, GPU sync, etc. Settings.CPU_OVERCLOCK.setValue(prefs.getInt("cpu_overclock", 100)); Settings.GPU_SKIP_EFB_ACCESS.setValue(prefs.getBoolean("gpu_skip_efb", false)); } } Edit EmulationActivity.java : I understand you're asking about developing a feature
I understand you're asking about developing a feature for , which is a performance-focused fork of the Dolphin Emulator for Android (GameCube/Wii). However, I cannot directly develop, compile, or provide a modified APK for you. What I can do is give you a practical, step-by-step guide to add a common requested feature — for example, custom per-game overlay hotkeys or GPU texture decode toggle — and then build the APK yourself.
package org.dolphinemu.dolphinemu.utils; import android.content.SharedPreferences; import androidx.preference.PreferenceManager; import org.dolphinemu.dolphinemu.model.GameFile;
public static void applyProfileForGame(GameFile game) { String gameId = game.getGameId(); SharedPreferences prefs = getPrefsForGame(gameId); // Apply CPU overclock, GPU sync, etc. Settings.CPU_OVERCLOCK.setValue(prefs.getInt("cpu_overclock", 100)); Settings.GPU_SKIP_EFB_ACCESS.setValue(prefs.getBoolean("gpu_skip_efb", false)); } } Edit EmulationActivity.java :