Agentes Shield =link= Review
if (onCooldown) return; isActive = true; currentShieldCharge = 0f; // Play shield-on VFX/SFX
IEnumerator CooldownRoutine()
onCooldown = true; yield return new WaitForSeconds(cooldownDuration); onCooldown = false; agentes shield
public float ProcessIncomingDamage(float incomingDamage) if (onCooldown) return
| Player Level / Power | Shield HP Equivalent | Max Charge % of HP | Damage reduction | |----------------------|----------------------|--------------------|------------------| | Early game | 50 | 150% | 60% | | Mid game | 100 | 200% | 70% | | Late game (upgraded) | 150 | 300% | 80% | isActive = true
[Header("Stats")] public float damageReduction = 0.7f; public float absorptionRatio = 0.5f; public float maxShieldCharge = 200f; public float cooldownDuration = 25f; private float currentShieldCharge = 0f; private bool isActive = false; private bool onCooldown = false; private HealthComponent playerHealth;
public void DeactivateAndRelease(ReleaseMode mode)